The new pill designs have arrived at the clinic also. We are now working on experiments with the proper dosage. It appears that our initial dosages are problematic. They produce two side effects that impede long-term wanderment variability. One is best described as confusion or disorientation. This causes the user to move in more limited areas and engage in crisscrossing or backtracking (See figure 1 below). The second effect can only be described as an affinity or fixation for the walls of buildings. In these cases the user seems to walk towards building facades and then, looking into windows, moves back and forth along them repeatedly (See figure 2 below). While this shows a consistency with aspects flâneurism such as window shopping or voyeurism, it will also lead to less adventurous walks which are also desirable. We will be conducting more precise experiments with respected dosage shortly since this will be such an important part of the user’s experience. The issue is most likely related to code repeats and higher user rates of serotonin turnover, The figures below track these walks from the SL minimap aerial view.