We have discovered a recurring area of VF hallucinations that appears as a sort of winding tunnel. The “tunneling” effect is well documented in hallucinatory medical reports. The VF affects in the area of tunneling, seem to fall into two categories: geometric configurations and what we are discovering to be “travel” memory sequences. The geometric shapes appear both linearly down the length of tunnel vision as well as in glances side to side. The neural formula thought to generate geometic patterns such as spirals, and lattices, either square, rhomboidal or hexagonal, orthogonal gratings, bull’s-eyes and fan shapes is:
geometric lateral side to side tunnel hallucination
More striking has been our noting of signs, buildings, trees and human bodies at certain moments of the tunnel hallucinations. Closer examination has confirmed these observations. We speculate at this point that these are travel memories, perhaps from our own unconscious catalog or perhaps from others. Sounds are also audible as street sounds and human orations. We have heard Portuguese, Mandarin language and Australian accents spoken. There is no telling what worlds these may connect to. However, it should come as no surprise that the hallucinatory imagery includes travelogues since VF is primarily a wanderment drug.
appearance of human figures in tunnel hallucination
tunnel visible building signs in hallucinatory travel imagery
street view detail hallucination capture/ possibly from Taipei
While watching Cane Toads: An Unnatural History, we realized there could be a relationship between the Bufo Toad toxins and VF. Not only is there a similarity in the bufotenine molecule, 5-hydroxy-DMT, but experiential reports of distortions in the senses of time and space, instantaneous transportational perception and color hallucinations would seem to confirm the analogous relationship. The Bufo Toad toxin secreted by glands in the toad’s shoulders and then boiled down, crystallized and safely smoked by hippies in communes.
The other ingestive alternative known as “licking toad“ runs the risk of severe neurological effects such as paralysis, seizures, blurred vision, and dizziness. We should also consider the possibility that distorted time and space affect of imbibing bufotenine might be related to the “transference” of the toad’s seemingly aimless patterns of mobility as well as the “hopping” effect of teleporting in SL. This could be a fruitful approach for further study with respect to the digital form of VF.
The four-member team working on Virta-Flaneurazine-SL began its work in the fall of 2007 by isolating and analyzing the Virta-Flaneurazine-SL molecule and building the clinic in Second Life. Both of these endeavors have been successful. Reports on both areas follow.
Virta-Flaneurazine-SL Molecule:
Mass spectrometry suggests that the Virta-Flaneurazine-SL (VF) molecule resembles Lysergic acid diethylamide in many respects but with an extra molecular structure attached similar to 3-Mercaptopropionic Acid (3-MPA). 3-MPA is known to produce symptoms of disorientation. Presumably this accounts for the combined symptoms of wanderment and hallucination reported by patients. The results of our analysis of the VF molecule makes us confidant that we might now be able to dispel some of the misconceptions of composition that have previously circulated.
Prograchemistry:
A number of the hallucinatory effects of VF have been programmatically discovered and can be rather easily triggered using both internal and external scripting. In the process of this research, the experience of “tunneling” was discovered to be a recurrent symptom. This means that at times patients perceive themselves moving down a tunnel or into a spiral. Searching into his own past, Dr* JC Freeman, realized a recurring attraction to the notion of mazes or labyrinths, while Dr* WD Pappenheimer remembered painting numerous spirals early in his teenage years.
The wanderment prograchemistry has also been well charted. The auto-body programming compulsion to wander randomly and aimlessly has been isolated and written. The problem of understanding means for auto-teleportation has been overcome through a series of assays and is now a usable. This prograchemistry represents mostly the external portion of the two-part drug. The further understanding and mastery of creating a long-term multi-variant wander excursion, responsive to individual patients experience, represents the challenge of future work in this area. The capability to translate programming to cross-platform technologies will also be addressed at the final stages of the research.
Virta-Flaneurazine-SL Clinic:
Finally, the in-world construction of the clinic is proceeding as planned and most of lab equipment has been delivered. The clinic has a furnished waiting area, situationist reading materials, a front counter, a good supply of medication, an exam room and necessary medical charts and equipment.
This will be the location for in-world patient reception, recruiting, interviews, exams and distribution of the in-world dosage of the trial VF and placebo. Clinical study forms are being prepared and submitted for review and approval.
When completed the administration of the trial will ensure that patients clearly understand the nature of their participation as well as provide the data, which might influence the patient’s response to the trial.
Finally, plans are being drafted for the deployment of the out-world mobile clinic, consisting of a standing hospital curtain, two interview chairs, transit files and a data projection of patients’ experiences. The out-world mobile clinics will be important points for initiating and continuing patient relationships.