Posts Tagged ‘tunneling’

Stedelijk and Trouw Toad Colonies

May 21, 2012

The Stedelijk Museum has been in renovations for 8 years now. This has apparently lead to conditions ideal for the spreading of invasive animal species that thrive on art. The Stedelijk Museum colony has recently been discovered, around and inside the main museum under construction and renovation, but also at its temporary events and exhibitions site at the Trouw Amsterdam. Specifically, this colony seems to have taken on items related to the first upcoming fall exhibition there of Mike Kelley’s work, displaying skin  coloring from afgans to “Sex to Sexty” magazine to abstraction. At the event at the Trouw Amsterdam entitled “Augment IT” the colony was clearly sighted. Apparently the visionary effects of touching or licking good toads are some of the most powerful experiences yet.

Stedelijk Museum Colony growth with workmen

Stedelijk Museum Colony inside the empty museum in front of the Karel Appel wall

Trouw hallucination experience after contact with toad’s skin toxin- near a total black out…

(more…)

Severely Hypnotic Web Art

October 1, 2010

Since our recent post on various self-experimentation techniques of hypnosis combined with VF, we have noticed a number of artists who are possibly taking advantage of web media to produce artworks whose intent may be to hypnotize the audience and cause altered states in unsuspecting viewers. Following are a few examples:

Warp (2010) - Florent di Bartolo from Rhizome.org

glory ball on Spirit Surfers by sounder2

blue willow on Spirit Surfers by guest

We have known for some time that short animated gifts of all kinds have a tendency to be both addictive and psycho-affective. However these images are unusually powerful. Some of the effects we have noted from these particular animations are as follows:

Warp (2010)
•  prolonged blurred and tinted vision
•  carpal tunnel sensation

glory ball
•  compound eye irritation
•  dance twitch
•  mirror stage

blue willow:
•  zero depth perception
•  “Fort-Da” syndrome

We suggest that if you view these images you do so for less than 8 minutes. There are many more on the blog sites Rhizome.org and Spirit Surfers.

Side Effects: Tunneling

August 11, 2010

One must be conscious and careful when it comes to the side effects of VF. There are posts on this blog describing these issues. Reports of visual imagery, sensation based reactions and psychological states have been described by clinical trial participants as well as noted in episodes of our own self-experimentation. Some are pleasant, some discomforting and some reported as frightening. We emphasize that these are side effects and not the main directive of the drug. During clinical trials we calm patients through any of these aberrations and hope that they become part of the overall liberating and deepening experience. The Beatles’ lyrics- “relax and float downstream” works well as advice in these cases.

Recently we compiled some our our visual records of patients and Doctors* experiences into a 12 minute video. The focus is on the experience of “tunneling” and Dr* WD Pappenheimer used this concept to curate an art exhibit at Famous Accountants in Brooklyn New York that is on view August 7th — September 4th.

Note that the exhibition’s opening reception formed a tunnel as visitors stepped down into the subterranean exhibition space and then at end of the cavereness space returned up to ground level for the backyard reception.

Tunneing was reviewed by Sarah Schmerler in Art in America, in the ArtBlog, Tunneling in Bushwick: Group Show at Famous Accountants, by Emmy Thelander, L Magazine, Tunneling for Treasure in Bushwick by  Benjamin Sutton, BushwickBK Famous Accountants Tunnel Deeper, Paul Cox, the Kalm Report “Tunneling” Curated by William Pappenheimer at Famous Acountants, by James Kalm and in Hyperallergic, Tunneling Through Famous Accountants, by Hrag Vartanian.

 

Tunneling Hallucinations Experiment

May 22, 2008
June 1, 2008 updated by willpap

We have discovered a recurring area of VF hallucinations that appears as a sort of winding tunnel. The “tunneling” effect is well documented in hallucinatory medical reports.  The VF affects in the area of tunneling, seem to fall into two categories: geometric configurations and what we are discovering to be “travel” memory sequences. The geometric shapes appear both linearly down the length of tunnel vision as well as in glances side to side. The neural formula thought to generate geometic patterns such as spirals, and lattices, either square, rhomboidal or hexagonal, orthogonal gratings, bull’s-eyes and fan shapes is:

dE/dt = -E + SE{aWEE*E – bWIE*I + Sensory Input} [2]
dI/dt = -I + SI{cWEI*E – dWII*I}

just as in code for a spiral might be:

default

{

    state_entry()

    {

llTargetOmega(<1,0,0>,PI,1.0);
 llSetTimerEvent(gap);
 }
  timer()
    {
       counter = counter + gap;       
        integer x;
         float xf;
         for (x=9; x>0; x–)
     }

}

appearance of tunnel geometriestunneling geometries

geometric lateral side to side tunnel hallucination

More striking has been our noting of signs, buildings, trees and human bodies at certain moments of  the tunnel hallucinations. Closer examination has confirmed  these observations. We speculate at this point that these are travel memories, perhaps from our own unconscious catalog or perhaps from others. Sounds are also audible as street sounds and human orations. We have heard Portuguese, Mandarin language and Australian accents spoken. There is no telling what worlds these may connect to. However, it should come as no surprise that the hallucinatory imagery includes travelogues since VF is primarily a wanderment drug.

Virta-Flaneurazine Tunnel Experiment

appearance of human figures in tunnel hallucination

tunnel visible building signs in hallucinatory travel imagery

street view detail hallucination capture/ possibly from Taipei

More images:

 

 

 

 

 

 

 

 

 

 

 

JC Priestman in VF Tunnel

Virta-Flaneurazine-SL, Midterm Report

March 11, 2008
The four-member team working on Virta-Flaneurazine-SL began its work in the fall of 2007 by isolating and analyzing the Virta-Flaneurazine-SL molecule and building the clinic in Second Life. Both of these endeavors have been successful. Reports on both areas follow.
 
VF Pill 01
 
Virta-Flaneurazine-SL Molecule:
Mass spectrometry suggests that the Virta-Flaneurazine-SL (VF) molecule resembles Lysergic acid diethylamide in many respects but with an extra molecular structure attached similar to 3-Mercaptopropionic Acid (3-MPA). 3-MPA is known to produce symptoms of disorientation. Presumably this accounts for the combined symptoms of wanderment and hallucination reported by patients. The results of our analysis of the VF molecule makes us confidant that we might now be able to dispel some of the misconceptions of composition that have previously circulated.
VF Molecule 01
 
VF Molecule 02 
 
Prograchemistry:
A number of the hallucinatory effects of VF have been programmatically discovered and can be rather easily triggered using both internal and external scripting. In the process of this research, the experience of “tunneling” was discovered to be a recurrent symptom. This means that at times patients perceive themselves moving down a tunnel or into a spiral. Searching into his own past, Dr* JC Freeman, realized a recurring attraction to the notion of mazes or labyrinths, while Dr* WD Pappenheimer remembered painting numerous spirals early in his teenage years.
VF Hallucination 01
The wanderment prograchemistry has also been well charted. The auto-body programming compulsion to wander randomly and aimlessly has been isolated and written. The problem of understanding means for auto-teleportation has been overcome through a series of assays and is now a usable. This prograchemistry represents mostly the external portion of the two-part drug. The further understanding and mastery of creating a long-term multi-variant wander excursion, responsive to individual patients experience, represents the challenge of future work in this area. The capability to translate programming to cross-platform technologies will also be addressed at the final stages of the research.
VF Hallucination 02
Virta-Flaneurazine-SL Clinic:
Finally, the in-world construction of the clinic is proceeding as planned and most of lab equipment has been delivered. The clinic has a furnished waiting area, situationist reading materials, a front counter, a good supply of medication, an exam room and necessary medical charts and equipment.
VF Clinic 01
This will be the location for in-world patient reception, recruiting, interviews, exams and distribution of the in-world dosage of the trial VF and placebo. Clinical study forms are being prepared and submitted for review and approval. 
VF Clinic 02
When completed the administration of the trial will ensure that patients clearly understand the nature of their participation as well as provide the data, which might influence the patient’s response to the trial.
Finally, plans are being drafted for the deployment of the out-world mobile clinic, consisting of a standing hospital curtain, two interview chairs, transit files and a data projection of patients’ experiences. The out-world mobile clinics will be important points for initiating and continuing patient relationships.
 VF Clinic 03